
Getgud.io
Making online games toxic free





About | Details |
---|---|
Name: | Getgud.io |
Submited By: | Ayden Miller |
Release Date | 2 years ago |
Website | Visit Website |
Category | Analytics First Person Shooter Games |
Harnessing AI to protect online FPS games from cheaters and griefers. Creating a safe and toxic-free environment that leads to higher player retention.
With the power of AI, we can all sleep soundly knowing that our virtual battlefields will be free from toxicity. Who needs a peacekeeper when you have AI? So if you're tired of losing to aimbots and dealing with toxic players, it's time to harness the power of AI and get ready for some fair and fun FPS action.
11 months ago
as a man that have been banned 12 times in League of legends I love this app) ahahah my upvote is yours)
11 months ago
Looks really cool! Would you be targeting game developers to integrate this within their games?
11 months ago
What a fantastic idea. I like watching Twitch streams and I hear professionals complain about cheaters all of the time. I've also experienced toxic players telling me that I shouldn't be playing ranked when I'm just having a bad game. It honestly left a lasting sour taste from the negativity. So in other words, thank you for taking the time to solve this problem!
1 year ago
This is gonna be a famous story of success. Market needs this product and Getgud perfectly solves problem.
1 year ago
Congratulations on launching PH!!! Signed up for your waitlist. Have you considered using ZooTools Panda? It's my product, and we help creating viral waitlists.
1 year ago
Nice work, I think it's something implemented across all gamers. Congrats on the launch.
1 year ago
Amazing work! Congrats on launching Getgud.io - I'm sure it will make online gaming much more enjoyable for everyone.
1 year ago
Cheaters are the worst. 😭 This problem (and various solutions) have been around a while. Curious how this compares to other incumbents solutions, @artkulakov.
1 year ago
Hey team; congratulations on your launch! I find your idea a true gem. I wonder, from the product perspective, if it's confirmed already that the deletion of toxic players from the game positively impacts the churn rate. It sounds pretty evident, but it would be great if you come up with examples if it's possible. The rationale behind my question is the hypothesis that toxic players increase competitiveness which may beneficially affect the engagement of the game. In a weird way, but anyway.
1 year ago