
Cascadeur 2.0
You can clean up and edit assets and mocap with AI






About | Details |
---|---|
Name: | Cascadeur 2.0 |
Submited By: | Uriah Mayer |
Release Date | 1 year ago |
Website | Visit Website |
Category | 3D Modeling Animation |
Animation Unbaking, it is a tool that simplifies the process of turning any baked animation into an editable one. Should it be motion capture data, assets or generated animation, it will automatically determine the keyframes and choose the best interpolation.
Cascadeur is the first significant innovation for animators in the last 20 years. Джаст май опининон
11 months ago
Good thing I came across you guys. I have a project for a client and this tool will definitely come in handy for me! I'll be back later with feedback.
11 months ago
I've been searching high and low for a tool that helps retarget, clean up, and animate over the top of motion capture from my Noitom suit – super stoked to see the Animation Unbaking and Auto Physics feature at this price point.
11 months ago
Congratulations on the launch! Cascadeur 2.0 is probably the project that I’m the most excited about in 2024. Keep it up and looking forward to what's coming next!
1 year ago
Congratulations on the launch of your product! We are also launching our product today and I feel like we could benefit from a tool like this in our pipeline. We have recorded all of the exercises in our system with Move.ai and even though the output was amazing the process of integrating it to our rig and the clean up was time consuming. Will definitely take a look at your solution!
1 year ago
I'm falling in love again...... and I promised my wife she is my only love :) Congrats on the LAUNCH
1 year ago
How interesting! The idea of automatic character rigging from various sources is impressive and promises to streamline the workflow. The neural network-powered AutoPosing and finger controllers sound like innovative tools for creating natural and realistic animations. I plan to try out Cascadeur 2.0 and see how effective these features are in practical application.
1 year ago
The best animation product I've ever used. Has greatly enhanced what I'm able to do and I'm excited for what I'll be able to create in the future. Thanks for making an amazing product.
1 year ago
Wow, this is amazing. I was just talking with a friend about a project that we could work on if we had 3D experience but neither of us do 😅 This looks like it will definitely lower the barrier to entry for us. Thank you!
1 year ago
Hello Eugene, congratulations on launching Cascadeur 2.0! It sounds like a game-changer for animators looking to refine and personalize mocap data. The AutoPhysics feature, in particular, seems like a fantastic tool for bringing dynamic interactions to life. I'm curious, what was one of the most unexpected challenges you faced while developing the Animation Unbaking technology? Cheers to your success and the innovative strides you're making in animation!
1 year ago
Cascadeur 2.0 looks like a powerful tool for animators! With the AI assistance, it must save a lot of time. How does the AI handle complex animation sequences with multiple characters interacting?
1 year ago